Xodus

New Mission: Underdark

The adventurers leave Moonstair to aid the people of The Seven Pillared Hall. Using a linked portal, Commissar transports the group to meet with the mages of Saruun. Apparently, Orontor has gone missing during a recent trade mission with the drow outpost of Phaervorul. His last messages indicate that the city had been overrun by a sect of Orcus worshipping drow.

Tasked with a new mission, the adventurers set out to find the missing mage, and to learn what has befallen the drow outpost.

During their journey they encounter an Eye of Flame with Magmen servitors and later some Illithids accompanied by their minotaur thralls.

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The Return of Vard

The adventurers explore the bottom of the chasm to find it haunted by troll ghosts and a troll abomination. After locking down the massive troll and fending off the ghosts, the group decides it’s time to rest. They hole-up in the upper citadel, and safely ride out the night.

The next morning the group descends back down into the chasm and presses further. They arrive in the chamber of The Cauldron. Tallis scouts ahead but the cauldron calls out to him and attacks his mind. At this point Tallis decides to warn the rest of the group as Vard himself arises from the well. A great fight ensues with Vard leading hordes of troll ghosts, but in the end he lay defeated. The adventures quickly find Vard / Skalmad’s stash of wealth, including Moran’s Eye and Sunwrath. Victorious, they begin the trek home.

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Skalmad Redux

Continuing through The Great Warren after a long rest, the adventurers find themselves embroiled in a battle of wits against a pair of old hags. A briar hag and a night hag cast bones with the participants to grant them a boon, but at a price in blood. Upon completing the ritual the hags weaken the barrier between the natural world and the feywild to call in their quickling allies. After a very bloody fight, the adventurers prevail.

Later they move on to the final chamber where they eavesdrop upon a heated parley between two drow emissaries and King Skalmad. The King himself appeared weakened and not fully healed from his previous death. The negotiations seemed to be working against King Skalmad. From the bits of conversation overheard (through a door, and sometimes whispered thanks to Sorinas’ keen hearing), it appeared that the drow were going to ally with King Skalmad only if he agreed to help them with a problem they were having in a place called Phaervorul. Given the recent failed raid on Moonstair the drow were not impressed with the deeds of King Skalmad. With the negotiations failed, the drow began to leave the audience chamber.


Skalmad and the crystal throne

Sorinas hatched a cunning plan and whispered it to Raef. They threw open the doors and Raef bluffed the trolls into believing they were working with the drow to overthrow King Skalmad. Enraged, the Troll King and his guards attacked both the party and the drow alike. The battle was chaotic but mostly in the group’s favor. Once again, King Skalmad lay dead at the adventurer’s hands.

In the aftermath of the fight, the group studies the crystal throne to find that it triggers a gateway to the feywild. Commissar is the first to enter and finds himself facing a Feywild Citadel.

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Gloomfang

The adventurers return to The Great Warren in search of a gateway to the Feywild. They first confront an adult black dragon named “Gloomfang”. Attempts to parley with the dragon resulted in failure, but the fight was over quickly. The sneaky dragon was kept locked down by a variety of spells and martial tactics. Commissar even went into melee after putting the dragon to sleep.

After looting the dragon’s treasure, the group finds a map of The Great Warren. They plot a path deeper into the complex where they meet minimal resistance. They find the occasional troll graffiti proclaiming that “Vard will return”. Raef scouts a dim chamber where some drow provisions were stored.

The group finally stopped in an unlit side cavern inhabited by a few elementals. After defeating a galeb dhur and a roper, they opted to make the chamber a camp site.

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Moonstair Raid pt. 2

The battle is finished! In the aftermath, the adventurers held council with Kelana Dhoram, Rualiss, Nadar Khem, and Fayareth. It was there that they identified King Skalmad’s eye as being a Formorian relic known as Moran’s Eye.

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Moonstair Raid pt. 1

The adventurers head back to town to face a raid on Moonstair.

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Skalmad Attacks

After interrogating the troglodyte shaman, the adventurers learn about some of the surrounding areas within The Great Warren. They are lead to an audience chamber where King Skalmad meets with the troglodytes. There they find the Oni Mage they fought earlier who they manage to surprise and defeat.

Later they find their way to the troll foundry where a large battle between trolls, dragonspawn and grimlocks take place. During the middle of the fight, King Skalmad and his bodyguards arrive to join the battle. The adventurers defeat King Skalmad but not before he taunts them with word that an assault force makes for Moonstair.

Skalmad Attacks!

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Purging the Great Warren

The adventurers continue their way through The Great Warren in search of King Skalmad. They run afoul of Nogg, a troll vinespeaker, and his pet dire bear in the Chamber of Skulls. Later they encounter the troglodytes of the Marrowmaw tribe.

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Into the Trollhaunt

The group takes on a mission to defeat King Skalmad, and recover the lost sword Sunwrath. Before heading out they visit the Cloudwatch Inn at Moonstair to speak to Bax. It is there that they run into their old comrade, Raef.

Bax gives them details on where to pick up the trail and the group, with Raef, sets off into The Trollhaunt.

They are attacked by will-o-wisps and chuuls at one ruin before making their way to The Great Warren itself.

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Traveling, and a New Mission

Having handled things in The North, the adventurers decide to venture south back to Fallcrest to resupply and spend their gold. The winter trek was complicated with attacks by werewolves, and owlbears.

After checking around in Fallcrest, the adventurers learn of a new threat to the south. The mayor of Moonstair is seeking out heroes and mercenaries to deal with an upstart “King of the Trolls” who seeks conquest of the more civilized lands.

With his newly purchased portal spell, Commissar opens a gateway to a country temple dedicated to Sehanine about 1/2 mile from Moonstair proper. Their arrival was met by drow and troll adversaries. Upon defeating the foes, they found a pair of eladrin scouts held captive in the back of the temple. The scouts tell the party how to find the city, but warn that the more civilized lands have become unsafe.

The adventurers find this to be true as they run into another pack of trolls lead by an Oni Mage. The trolls had killed a messanger, but the group was able to recover the message. It was addressed to the Baron of Therund from the mayor of Moonstair. It informed him of the death of his son, Etheran, and also requested aid to Moonstair.

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