Before you a massive citadel rises hundreds of feet into the shadowed air. Its great curtain wall is black and mottled with what appear to be the fossilized remains of horrid creatures. Jagged spikes protrude from the battlements. A great open gap at ground level seems to offer entrance. Within the wall, an inner tower rises still higher, its spire reaching intoa vortex of swirling cloud and shadow that covers the sky.
*This section details the adventure log of Nightwyrm Fortress.
The adventurers arrive in the Shadowfel before a great tower rising beyond a jagged curtain-wall of rock. Spirits of the recently dead are being harvested by draconic-like wraith creatures. The group quickly enters the curtain-wall chambers known as “The Teeth” to evade notice of the wraiths.
Within the walls the adventurers face various undead creatures until they arrive in a chamber occupied by a pleading eladrin. Tallis scouts ahead to see that it is pleading with a dracolich! The group opts for subterfuge but the dragon quickly spots Tallis’ ploy. Bored out of its wits, the dragon doesn’t immediately attack but engages in discussion instead.
Xenro and his prisoner
Xenro, the dracolich, claims no loyalty to the power of this place known as “Nightwyrm Fortress”. He bargains with the group to return his lost phylactery. A general of the fortress known as “Porapherah” keeps the phylactery to ensure Xenro’s obedience.
The group takes the deal and faces off with Porapherah, a nightwalker, who succumbs to the powerful radiant damage salvos delivered by the party.
The bargain is kept and Xenro is freed. In exchange he offers the party information about the keep. Four rings are in the possession of guardians to the tower proper. No living creature can gain access to the tower without attuning the four keys to a master ring in the possession of the lead general of the keep, an entity known as “Magrathar”. Magrathar serves yet a higher power, a shadow dragon that has been collecting souls in the name of Orcus.
The adventurers continue their exploration of The Teeth. They ascend into the Halls of Vorst, chambers under the stewardship of the third captain of the citadel.
Raef and Tallis scout ahead and note the temperature drop as they arrive at an icy door. Once Torrin busts it open they find a frost-coated chamber guarded by a chimera and several frost spirits. Upon defeating the enemies they quickly move onto a chamber where the floor is depressed and coated with icy fog. This room is guarded by winter wights and frost archons which posed little threat to Trevok’s rebuking actions.
Finally the group enters the chamber of the captain, Vorst, a lesser dragonkin known as a Blizzard Dragon. Although his archon servitors were a nuisance, Vorst himself was soundly defeated by the group and his treasures, including the third ring, were collected.
After defeating Vorst, the adventurers continue their ascent inside the citadel walls. While climbing a stairway a secret door marked by Ioun reveals itself to the party. The group enters to find a dwarf apparition guarding a sanctuary. Trevok immediately recognizes the dwarf as Jothan Ironspell, the paladin who died defending The Seven Pillared Hall after the events of demon excursion from the underdark.
Jothan tells the group that Magrathar, the castellan of the citadel, has returned and is searching for the party. He has also found the fourth captain’s ring and has passed it onto the adventurers. Fianlly he informs the group that the chief villain of Nightwyrm Fortress is a shadow dragon of immense power known as Urishtar. The group decides to move quickly and strike Magrathar on the battlements while his forces are diverted. The group makes their way onto the massive ramparts and spies Magrathar attended by a variety of slaad servitors. Raef moves into position while the rest of the group attempts to sneak up. They are quickly spotted and the battle is joined. Raef sneak attacks Magrathar and keeps him tied up while the rest of the group advances through the slaad. Eventually Trevok’s astral wind knocks a massive red slaad juggernaut off of the bridge to the central spire.
With Magrathar dying and most of the foes dealt with, reinforcements arrive from the lower chambers to come howling after the adventurers. A great shadowy dragon roars from the spire top and swoops down. The group snatches Magrathar’s castellan ring and bolts down the bridge to the central spire. Trevok puts up an astral wall to slow down the shades and ghasts while Torrin and the others contend with the dragon. On closer inspection they see that the dragon is a shadow projection of Jothan Ironspell but no less dangerous. With a final spell the rings attune and allow the group passage into the tower as the undead and demonic hordes surge toward them. They find a moment of respite inside the lower chambers of the tower.