The Great Warren
Related Article: The Great Warren Map
The adventurers found an entryway to this warren blocked by a wooden gate. A stream flows from a swamp delta into the hillside at this entryway.
View of the entryway:
After choosing a path, the group heads east into a large chamber, where they meet Nogg, the troll vinespeaker performing rituals on an ancient pile of skulls. Three flameskulls animate from the pile and attack with the assistance of Nogg’s pet dire bear.
View of the Chamber of Skulls:
Raef scouts and finds a door leading to a cavern marked as “Gloom’s lair”, a strange cavern with mummified trolls fused into the flow stone walls, and a cavern with a well-made stone bridge spanning an underground river.
The group circles back to the troglodyte chamber where they capture Kasszt, a troglodyte shaman, after a skirmish with his troops.
Kasszt tells the adventurers about the surrounding area of the warren and where the troglodytes go to meet with The King. After scouting it, Raef ambushes a nothic and surprises the oni mage who lairs here. After defeating the oni, they move onto the great troll foundry where a massive battle takes place. Later the Troll King himself makes an appearance, where he finally meets his end.
A nothic, one of many inhabitants of The Great Warren
A dragonspawn fuels the troll foundry
Sometime later, after the raid on Moonstair, The adventurers return to The Great Warren in search of a gateway to the Feywild. They first confront an adult black dragon named “Gloomfang”. Attempts to parley with the dragon resulted in failure, but the fight was over quickly. The sneaky dragon was kept locked down by a variety of spells and martial tactics. Commissar even went into melee after putting the dragon to sleep.
After looting the dragon’s treasure, the group finds a map of The Great Warren. They plot a path deeper into the complex where they meet minimal resistance. They find the occasional troll graffiti proclaiming that “Vard will return”. Raef scouts a dim chamber where some drow provisions were stored.
The group finally stopped in an unlit side cavern inhabited by a few elementals. After defeating a galeb dhur and a roper, they opted to make the chamber a camp site.
Continuing on after a long rest, the adventurers find themselves embroiled in a battle of wits against a pair of old hags. A briar hag and a night hag cast bones with the participants to grant them a boon, but at a price in blood. Upon completing the ritual the hags weaken the barrier between the natural world and the feywild to call in their quickling allies. After a very bloody fight, the adventurers prevail.
“Geala”, a briar hag
Later they move on to the final chamber where they eavesdrop upon a heated parley between two drow emissaries and King Skalmad. The King himself appeared weakened and not fully healed from his previous death. The negotiations seemed to be working against King Skalmad. From the bits of conversation overheard (through a door, and sometimes whispered thanks to Sorinas’ keen hearing), it appeared that the drow were going to ally with King Skalmad only if he agreed to help them with a problem they were having in a place called Phaervorul. Given the recent failed raid on Moonstair the drow were not impressed with the deeds of King Skalmad. With the negotiations failed, the drow began to leave the audience chamber.
Skalmad and the crystal throne
Sorinas hatched a cunning plan and whispered it to Raef. They threw open the doors and Raef bluffed the trolls into believing they were working with the drow to overthrow King Skalmad. Enraged, the Troll King and his guards attacked both the party and the drow alike. The battle was chaotic but mostly in the group’s favor. Once again, King Skalmad lay dead at the adventurer’s hands.
In the aftermath of the fight, the group studies the crystal throne to find that it triggers a gateway to the feywild. Commissar is the first to enter and finds himself facing a Feywild Citadel.